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- (m.) Ajnan
- Djinnee/Djinni/(f) Djinniya/Djinny/Dzin/Dzsinn
- (bound) Genie
- (descendants of Iblis) Ghaddar
- Ginn/Jann/Jin/(f.) Jiniri/Jinn/(sing.) Jinnee/(sing.) Jinni/(f) Jinniya/Jnun/جني
- ("faithful", pl) Jin Aslam
- ("infidel", pl) Jin Khafir
- (attendant) Qarin
- (cannibal) So'la
- (proper title of the Djinn King) Soleiman/Suleiman/Suleyman/ (pl) Soleimani/Suleimani/Suleymani
The Djinn is a creature with origins in Middle Eastern Mythology, and the Quran of the Islamic religious faith. It is said that the Djinni were created by Allah from smokeless fire. Some even believe the Djinni were created on a Thursday.
Names of specific Djinn include:
-Aicha Kandida (female): cannibal water Djinn
-Al-Malik Al-Aswad (former Djinn king):
- Chaarmarouch (former Djinn king): enormous tosser of stones
- Dalham: causes shipwrecks and eats marooned sailors
- Danhasch (Danash, Danasch): Prince of Djinni, son of Chaarmarouch.
- Hamou Ukaiou (Ifrit): flying pursuer of women
- Jan Ibn Jan:
- Jin Gendang:
- Jin Karaja'an:
- Jin Naubat:
- Jin Nemfiri/Lempiri:
- Jin Sembuana:
- Khadem Quemquoma (female):
- Lalla Mira (Lalla Mirra) (former Djinn king)
- Maezt-Dar L'Oudou:
- Mis (evil):
- Moulay Abdelkader Djilani:
- Sa-Gempar'Alam (former Djinn prince):
- Sa-Gertak Rang Bumi (former Djinn prince):
- Sa-Gunchange Rang Bumi (former Djinn prince):
- Sa-Halilintar (former Djinn prince):
- Sa-Lakun Darah (former Djinn prince):
- Sa-Rukup Rang Bumi (former Djinn prince):
- Sa-Tumbok Rang Bumi (former Djinn prince):
- Sang Gadin (former Djinn queen):
- Sang Gala Raja (Sa-Raja Jin; former Djinn king):
- Sidi Hamou:
By nature, Djinni are capable of altering their appearance and assuming numerous different forms. Aside from even these various shapes, Djinni commonly look humanoid; their size ranges from fitting in the palm of a hand, to human sizes, to dwarfing even Giants and Titans. Their faces may be similar to humans, or monstrous, resembling Goblins, Ogres or Demons.
The physical frame of a Djinn is almost always physically impressive and appealing. This may range from lithe and sleek, to thick curvature, to buff and brawny. The face of a Djinn often has high cheek bones and a handsome square jaw. Ears may or may not point. Some Djinni have even been seen with facial features, or entire heads like those of animals.
Skin color of a Djinni can be literally any color across the color spectrum. Their hair can be any color, any length or texture. Though, commonly, male Djinni (especially those bound to serve) are depicted as bald, with the exception of a ponytail or a topknot. The presence of facial hair varies, but if male Djinni have facial hair, they trend toward having either a bear, or a full mustache-beard combination. Female Djinni are often depicted as having long hair, which either flows free, or is tied in a ponytail.
Originally, the race of Djinni hail from a land in another dimension called Jinnistan. Their power structure consists of a succession of seventy-two (72) kings, which are referred to as "Suleyman". The language of the Djinni is called Janna.
When they live in the mortal world, common places for Djinni to reside include abandoned buildings, caves, graveyards and other lonely, dark, desolate places (perhaps even underground). This arises from the desire of Djinni to not deal with mortals who often mistake them for demons, as well as deterring those who seek to ask favors of them (or worse, to capture/bind them).
While generally perceived as vain and quick-tempered, the Djinni are endowed by Allah with free will, and thus are not automatically disposed toward good or evil. And although a greater majority of Djinni are non-believers, some have been known to seek redemption by adhering to religious faith, especially (but not limited to) Islam.
It should be known that, despite a spiritual ranking just below the level of Angels and Demons, in terms of power potential, the habits and traditions of Djinni are not unlike those of humans. They are subject to a similar emotional range as humans, marry (fellow Djinni or other humanoids), raise families and have norms of society and civilization.
The reputation of Djinni as being sneaky, devious or malevolent is only partly rooted in fact. Djinni are rightly known for their cunning and ingenuity; however, it commonly turns to dark purposes, when called into the service of others.
Some Djinni are called into voluntary contracts for the use of their magical powers to mischievous or malicious ends. Though, far more commonly, Djinni are summoned and bound forcibly by magic for selfish or greedy purposes.
As revenge, a Djinni so bound (called instead a "Genie") often causes the wishes to backfire on the one to whom their services are bound (who is referred to as Aqa or "Master"), by playing on the words of the wish being asked.
A common trick for a Genie to play is to grant a wish for its literal meaning, rather than any metaphorical or figurative meaning it may hold. Or some Genies will simply lie about what wishes they are able to grant, to avoid doing things they do not want to.
Favorite animals among the Djinni include cats, lizards, onagers (wild donkeys), scorpions, snakes, as well as animals commonly used by Djinni as mounts; foxes, gazelles and ostriches.
Wolves, on the other hand, are hated and feared by the Djinni.
- Immortality- the ability to potentially live forever, unless subject to mortal injury.
- Magic- the ability to channel supernatural energy to induce and manipulate events and phenomena.
- Flight- The ability to propel oneself through the air.
- Invisibility- the ability to psychically render oneself unavailable to the sense of sight.
- Madness Inducing- the ability to psychically cause symptoms of mental illness to manifest.
- Possession- the ability to physically or supernaturally inhabit and dominate a subject.
- Precognition- the ability to psychically perceive visions of future events.
- Shapeshifting- the ability to alter physical appearance to assume a new form.
- Sickness Inducing- the ability to psychically cause symptoms of physical illness to manifest.
- Storm Inducing- the ability to cause the formation of a storm system.
- Superhuman Speed- the ability to move with quickness beyond human norms.
- Superhuman Strength- the ability to exert physical force beyond human norms.
- Wish Granting- the ability to psychically warp the fabric of reality to suit the desires of others.
- Iron- Djinni fear this metal, and a common method of thwarting evil efforts by Djinni includes sticking their skin or clothing with iron needles, which they will be too afraid to remove, and thus flee in a panic.
- Magical Binding- If confronted with magic of sufficient power, Djinni can be summoned and bound to service of a wizard or sorcerer, or even imprisoned within an object (common traps include oil lamps, bottles, large jars or pots, or other containing vessels)
- Wish Restriction- Depending on the level of power that a Djinn has access to (commonly, but not always, correlated to the age of the Djinn in question), they may be unable to cast certain spells or grant certain wishes; this is the root of a Genie's rules against killing curses, raising the dead or making people fall in love--they are often literally unable, by not having strong enough powers.
- Wolves- A Djinn, despite its shapeshifting powers, cannot assume the form of a wolf. And in fact, wolves are considered a natural predator of the Djinni.