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{{Disclaimer}}
{{Template:Species
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{{Species
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|Alternate Names/Spellings=Loup-Garou, Lupanthrope, Lycan, Lycanthrope, Were-Wolf, Wolfanthrope, Wolf Man, Wolf-Man, Wolfman
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|Origins=
 
|Alignment = Chaotic Neutral, Chaotic Good, Chaotic Evil
 
|Alignment = Chaotic Neutral, Chaotic Good, Chaotic Evil
 
|Element =
 
|Element =
 
|Species = Lycanthrope
 
|Species = Lycanthrope
 
|Appearance = Lupine Humanoid
 
|Appearance = Lupine Humanoid
|image= File:Tom-wood-wolfman.jpg
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|image= File:10268507_643157032444879_151185007523603067_n.jpg
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|caption="The moon is full...but ''my stomach'' is empty..."}}
|caption=}}
 
   
   
   
 
==Origins==
 
==Origins==
The Werewolf (Lycanthrope, Lycan, Lupanthrope, Wolfanthrope, Wolf Man, Wolf-Man, Wolfman) has its origins in Europe (Ancient Greece, Rome, Nordic and Germanic cultures, and numerous others), as well as Asia (Turkey and other cultures). They can also come from North America.
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The Werewolf is one of a race of creatures with origins in the mythology, legend and folklore of Europe (ie Ancient Greece, Rome, Nordic and Germanic cultures, and numerous others), as well as Asia (Turkey and other cultures) and North America. In essence, account of werewolves may be found anywhere that wolves have been known to live, at one point in time or another. And just as different breeds of wolves exist, there are different ''breeds'' of Werewolves, such as the South American [[Luison]], and different ''relatives'' to the Werewolf, such as the North American Cajun [[Rugaru]], the Norse [[Berserker]], and other types of [[Werebeast]]s in general.
  +
  +
They are one of the few staple creatures of mythology, transcending numerous timelines and civilizations. There is no kind more common or widespread than another, despite prevalent depictions in modern fiction.
  +
  +
Likewise, different regions of different lands know a variety of different ways by which someone can become a werewolf. Of course, most accounts note that a person can be born a werewolf if they are the born of two werewolves. Though, Greek myth holds that the earliest werewolves were a mythical Greek King, [http://www.theoi.com/Heros/Lykaon.html Lycaon], and his fifty sons, who were changed by [http://www.theoi.com/Olympios/Zeus.html Zeus], for having offended him at a dinner banquet they invited him to. They went on to procreate with human women in a permanent wolf form, as Zeus often found women in a temporary animal guise, and from there, bore forth children who would be forced to change back and forth under the light of the full moon.
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[[File:827_howlpackalpha_alt.jpg|thumb|left|312px|Alric attacks the church from which he was banished...]]
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The same ability to turn humans into werewolves has also been, at times, attributed to spirits such as the [[Lord of the Animals]], as well as certain powerful [[witch]]es, [[wizard]]s and [[sorcerer]]s and even certain saints, as empowered by the divine. In some cases, it was claimed that werewolves were created in the services of the divine, to combat witches and demons.
  +
  +
Though, many times, it was seen as a curse. Such a curse was also risked if one were to fall out of The Church's good graces, and be excommunicated. Not to mention, if a person did something to particularly vex the Devil himself, without proper power to withstand his wrath, they were also in danger of being changed.
  +
[[File:827_howlpackalpha.jpg|thumb|right|312px]]
  +
According to some (as was the case of a man, named [http://en.wikipedia.org/wiki/Damarchus Damarchus] or Demaenetus), it was said that one could become a werewolf (although, perhaps temporarily) by engaging in cannibalism (whether unknowingly or on purpose). Though, others claim wearing the fur of a wolf could cause one to turn into a werewolf. Drinking rainwater from a wolf's footprint could also cause a transformation. Sometimes, simply being the seventh-born son can doom one to life as a werewolf (or in some cases, the seventh son of a seventh son, or the seventh daughter born in a row).
  +
  +
Among the most famous claims, is that which states that a person can become a werewolf by means of magic, such as that of a [[Skinwalker]], or the mythical tribe called the [http://en.wikipedia.org/wiki/Neuri Neuri]. This often includes some special ointment, a certain incantation and/or (in many cases) a sworn allegiance to dark forces (commonly, the Devil).
  +
[[File:899 tovolarsmagehunter-1-.jpg|thumb|left|312px]]
  +
Some even trace the cultural and ethnic origins of vampires, and attribute to them a connection to [[ghost]]s, [[witch]]es and [[vampire]]s. And one would be remiss to disregard the connection between supernatural lycanthropy, and the psychological condition of the same name (where the patient only has overwhelming delusions of being a wolf or a werewolf). It is unknown if one condition predates the other, but in all likelihood, the two arose at about the same time.
  +
 
==Appearance==
 
==Appearance==
  +
Of course, the natural form a werewolf is that of a human. And at that, any ethnicity of human may become one of these creatures of the night. A werewolf's human mien may look to be African, European, Asian, Native American, or any other number of human cultures and ethnicities.
Human Form.
 
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[[File:Dark-ascension-new-art-15-1-.jpg|thumb|right|312px]]
They have keen sense of hearing and smell – able to identify other werewolves with ease via scent.
 
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Werewolves may be of any physical build, whether extremely thin, athletic or overweight. They may have any hair and eye color common to humans or wolves.
They have dvanced strength and speed even in there human form.
 
   
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Depending on how deeply ingrained the wolf spirit is within them, a werewolf's human mien may or may not have pointed ears and/or elongated nails.
Werewolf form.
 
Average 6.5 to 8 feet in height when standing straight, but often have a hunch or slouch which varies from slight to dramatic. Large percentage of muscle mass compared to human counterparts; weighs more than a similarly-sized human would. Facial structure is always that of a wolf, with a defined muzzle and no human-like features. When controlled, have the full mental capacity of their human, but with more of a feral edge. When out of control, are still highly intelligent, but run by a beast-like mind with vastly different impulses and desires. Have functional paw-hands with an opposable thumb. Good for gripping, bad for dexterous work. Hands can be more feral, but should not appear human-like at all. Ear shape varies from small, wolf-like ears, to taller, bat-like ears, and everything in between, but are always upright unless structurally compromised. Only natural, wolf-like colors. Some more domestic patterns and color combinations occur. They may have unusually colored eyes – eyes may or may not correspond to human form. They may have some variation in hair length.
 
   
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[[File:Zewrrstdbcreert6745yu84i5o4-1-.jpg|thumb|left|312px]]
BEHAVIOR.
 
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[[File:Werewolf-lycan-1-.jpg|thumb|left|272px]]
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[[File:mm163_nightfall.jpg|thumb|left|312px]]
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[[File:Wild_hunt_by_kyoht-d47c932.jpg|thumb|left|312px]]
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[[File:Silverback_werewolves_by_mattroper-d37ucbt.jpg|thumb|left|312px]]
   
  +
==Behavior==
They are very close-to or do imitation and understanding of canines, including howl/growl/whine/bark/ canine/ lupine facial & body language. Sometimes they have ability to move ears up/down. back/forward (slight movement, but to the point that it is noticeable) Some of us use our ears just as dogs/ wolves do, but the average person is unaware. Some have cravings for blood/ even cannibalistic thoughts (desired or undesired) and VERY rearely is anyone stupid enough to actually kill/ harm another person. this would result in more harm than good. For the sane, the consequences if found guilty of murder out-way the benefits. They have great hearing/sense of smell/ night vision (as humans go). They are obsessed with the moon- paying close attention to and even sometimes knowing when it is there even if it is not visible. (we know it is there when we feel an increase in our senses/energy level/ cravings.) Some may experience times where one cannot break their stare at the moon, feeling in a fog/ light-headed, or unbalanced/ feel as though they are being pulled to "the position" (aka position in which you would walk/run on all fours.) Some have a urge to rip/tear/destroy objects with teeth. object examples being: jeans, sheets, pillows, etc. Some, not all: have a history of self-injury, often for no other reason than to calm their cravings for blood/meat. They have great interest in the canine species at a young age, easily grasping canine forms of communication. They Do NOT like crowds of people, prefer to be left alone/ limited amount of people/ certain types of people/ with animals. They have a strong compassion a respect to nature and the wild. They feel at home and calm in the mountains or a place with lots of wooded areas. They get distracted easily by movement, often having impulsive thoughts to chase it. Some prefer night rather than day. They do not get cold easily, especially when the moon is present/ visible. Some may develop a dislike of cats. Majority are DISGUSTED with vampires. Anger/ irritability/ change in normal mood (in some cases) is prevalent close to/prior to/when the moon is out. Most werewolves have to find a way to channel there energy so they are not constantly pushed to be destructive. Some are very secretive, others can seem depressed or sad, while others are just the opposite. But we all share a fondness for "darkness".
 
==Abilities==
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==Abilities==
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Lycanthropy
'''''Shifting'''''
 
  +
==Weaknesses==
All lycanthropes can shift into their beast form. In general, this is a very painful process where tissue and flesh is torn asunder, bones cracked and re-melded, and muscles reshaped. There is both a pure beast form and a half-beast form (which would seem like an actual man-wolf that most think of when they picture a werewolf). Even the regular animal form is much larger than regular beasts of that kind – wererats turn into rats the size of dogs, werewolves turn into wolves the size of small ponies, ect.
 
For the purposes of this room’s combat system, new lycanthropes (those who are infected but have not yet shifted) are unable to shift; weak lycanthropes require 4 actions to shift; moderate lycanthropes require 3 actions to shift; strong moderates and regular alphas require 2 actions to shift; strong alpha lycanthropes and lycanthrope leaders require 1 action to shift.
 
'''''Improved Strength'''''
 
All Lycanthropes upon their first change are gifted with increased and enhanced physical strength. The average lycanthrope can lift a car over their heads or punch right through a wall clear to the other side.
 
'''''Improved Resilience'''''
 
Lycans are amazingly resilient, compared to humans. Beatings, gunshot wounds, and blades don't seem to faze them much. Very simply, a lycan can take far more punishment than a human could hope to, and remain vertical and dangerous.
 
'''''Improved Speed'''''
 
Lycanthropes are faster than both humans and vampires. They are just simply quicker and better. No mind tricks, natural ability. With this speed comes a natural animalistic grace to their movements. Quick, agile, liquidly graceful. They are so fast that they can appear to be a blur.
 
'''''Improved Senses'''''
 
Lycanthropes can hear and smell with crystal clarity at such a heightened state that even the newest werewolf is able to smell fear, lust, and even the small subconscious olfactory scents associated with lying. They may not be able to recognize what it is they are scenting, but its there. Lycanthropes can even sense and smell when another of their kind is near. For group minded animals, they are able to get a scent of pack, pard, or rodere on the newcomer if they're part of the local population and if the shifter themselves is part of that group. Other than the familiar smell of the pack for example, shifters can scent another lycanthrope, but generally they aren’t able to tell the species.
 
'''''Regeneration'''''
 
Lycanthropes heal themselves at a very advanced rate in most situations. This enhanced healing comes into play except when it comes to wounds inflicted by silver and lycan/vampire teeth and claws.
 
 
[[Category:Mythical Being]]
 
[[Category:Mythical Being]]
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[[Category:Humanoid]]
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[[Category:Monstrous Humanoid]]
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[[Category:Chimera]]
 
[[Category:Shapeshifter]]
 
[[Category:Shapeshifter]]
 
[[Category:Therianthrope]]
 
[[Category:Therianthrope]]
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[[Category:Canine]]
 
[[Category:Darkness/Shadow]]
 
[[Category:Darkness/Shadow]]
 
[[Category:Earth]]
 
[[Category:Earth]]
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[[Category:Mind/Spirit/Psychic]]
 
[[Category:Mind/Spirit/Psychic]]
 
[[Category:Time]]
 
[[Category:Time]]
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[[Category:W]]

Latest revision as of 03:48, 25 January 2017

Werewolf
10268507 643157032444879 151185007523603067 n
"The moon is full...but my stomach is empty..."
Information
Alternate Names/Spellings Loup-Garou, Lupanthrope, Lycan, Lycanthrope, Were-Wolf, Wolfanthrope, Wolf Man, Wolf-Man, Wolfman
Origins
Alignment Chaotic Neutral, Chaotic Good, Chaotic Evil
Element
Species Lycanthrope
Appearance Lupine Humanoid


Origins

The Werewolf is one of a race of creatures with origins in the mythology, legend and folklore of Europe (ie Ancient Greece, Rome, Nordic and Germanic cultures, and numerous others), as well as Asia (Turkey and other cultures) and North America. In essence, account of werewolves may be found anywhere that wolves have been known to live, at one point in time or another. And just as different breeds of wolves exist, there are different breeds of Werewolves, such as the South American Luison, and different relatives to the Werewolf, such as the North American Cajun Rugaru, the Norse Berserker, and other types of Werebeasts in general.

They are one of the few staple creatures of mythology, transcending numerous timelines and civilizations. There is no kind more common or widespread than another, despite prevalent depictions in modern fiction.

Likewise, different regions of different lands know a variety of different ways by which someone can become a werewolf. Of course, most accounts note that a person can be born a werewolf if they are the born of two werewolves. Though, Greek myth holds that the earliest werewolves were a mythical Greek King, Lycaon, and his fifty sons, who were changed by Zeus, for having offended him at a dinner banquet they invited him to. They went on to procreate with human women in a permanent wolf form, as Zeus often found women in a temporary animal guise, and from there, bore forth children who would be forced to change back and forth under the light of the full moon.

827 howlpackalpha alt

Alric attacks the church from which he was banished...

The same ability to turn humans into werewolves has also been, at times, attributed to spirits such as the Lord of the Animals, as well as certain powerful witches, wizards and sorcerers and even certain saints, as empowered by the divine. In some cases, it was claimed that werewolves were created in the services of the divine, to combat witches and demons.

Though, many times, it was seen as a curse. Such a curse was also risked if one were to fall out of The Church's good graces, and be excommunicated. Not to mention, if a person did something to particularly vex the Devil himself, without proper power to withstand his wrath, they were also in danger of being changed.

827 howlpackalpha

According to some (as was the case of a man, named Damarchus or Demaenetus), it was said that one could become a werewolf (although, perhaps temporarily) by engaging in cannibalism (whether unknowingly or on purpose). Though, others claim wearing the fur of a wolf could cause one to turn into a werewolf. Drinking rainwater from a wolf's footprint could also cause a transformation. Sometimes, simply being the seventh-born son can doom one to life as a werewolf (or in some cases, the seventh son of a seventh son, or the seventh daughter born in a row).

Among the most famous claims, is that which states that a person can become a werewolf by means of magic, such as that of a Skinwalker, or the mythical tribe called the Neuri. This often includes some special ointment, a certain incantation and/or (in many cases) a sworn allegiance to dark forces (commonly, the Devil).

899 tovolarsmagehunter-1-

Some even trace the cultural and ethnic origins of vampires, and attribute to them a connection to ghosts, witches and vampires. And one would be remiss to disregard the connection between supernatural lycanthropy, and the psychological condition of the same name (where the patient only has overwhelming delusions of being a wolf or a werewolf). It is unknown if one condition predates the other, but in all likelihood, the two arose at about the same time.

Appearance

Of course, the natural form a werewolf is that of a human. And at that, any ethnicity of human may become one of these creatures of the night. A werewolf's human mien may look to be African, European, Asian, Native American, or any other number of human cultures and ethnicities.

Dark-ascension-new-art-15-1-

Werewolves may be of any physical build, whether extremely thin, athletic or overweight. They may have any hair and eye color common to humans or wolves.

Depending on how deeply ingrained the wolf spirit is within them, a werewolf's human mien may or may not have pointed ears and/or elongated nails.

Zewrrstdbcreert6745yu84i5o4-1-
Werewolf-lycan-1-
Mm163 nightfall
Wild hunt by kyoht-d47c932
Silverback werewolves by mattroper-d37ucbt

Behavior

Abilities

Lycanthropy

Weaknesses